A Raid is how you take over another player's land.
Starting a raid
- The target must be another player's land. For an unowned hex, use Spread.
- You can't raid your Clanmate's land.
- Range: the target must be no more than 3000 km from the area you're in or from one of your Saved locations.
- The Influence you put into the raid comes out of your pool right away.
- Protected land can't be raided: the Home Base of an active player and new player protection.
- While your own new player protection is on, you can't start a raid either; protection works both ways (New player protection).
How long does a raid last?
The duration is set when the raid starts, based on the ratio of the land's defense to your power:
Duration = 6 hours × (defense ÷ your raid power)
It lasts at least 4 hours and at most 72 hours. A raid with equal power lasts 6 hours. If you come in stronger, the raid is shorter. The duration is fixed at the start; power added later doesn't change it.
If more than one player raids the same land, the defense gets 10% stronger for each extra raider (up to 30%).
Both sides add power
While the raid is on:
- You can add as much power to your raid as you want.
- Your Clanmates can add up to 50% of your power.
- The land's owner can reinforce as much as they want.
- The owner's Clanmates can add up to 50% of the owner's power.
Result
When time runs out, the final powers are compared.
- If the raid power beats the defense, the land is yours. Its defense starts from zero; reinforce it right away.
- On a tie, the defense wins.
- Partial damage: If your power wasn't enough but reached at least 10% of the defense, the land's defense goes down (by up to 30%).
- No effect: If it stays below that, the defense doesn't change.
If you don't win, the Influence you spent doesn't come back. You wait 2 hours before raiding the same land again.
Players who add enough power to the winning side get 25 (up to 75 a day).
Withdrawing
You can withdraw before the raid ends. You get back 80% of the Influence you put in. Power added by your Clanmates doesn't come back.
If another raider takes the land before you, your raid is canceled and you get back 50% of your power.