The map is divided into small hexagons, called hexes. Each hex is a piece of land that either has an owner or has none. The map opens at level 4.
What you see on the map:
- Your land, your Clan's land, other players' land and unowned hexes show in different colors.
- Tap a hex to see its owner, its defense and what you can do.
- Protected hexes can't be raided: a Home Base, new player protection and the land of a player removed from a Clan (60 minutes).
Defense
Each of your lands has a defense strength. When a raid comes, this strength is compared. Defense goes up with: Reinforce, the share from levels you win and support from your Clan. It goes down when land is neglected and when it takes partial damage.
Where does Influence come from?
Every level you win gives Influence. You get more Influence for harder levels, for winning on the first try and for having moves left at the end.
- When you win without choosing a target, you split your Influence on the result card: part goes to your land's defense, the rest to your Influence pool. If you don't choose, 60% goes to defense.
- The defense share goes first to your land under raid; if there is no raid, it is shared equally across all your land.
- Your Influence pool never shrinks and has no upper limit. Reinforce and Raid are paid from it.
- Your first 15 wins of the day give full Influence. Up to win 30, the rate is 50%, and after that 15%. It starts over the next day.
- If you play every day, your streak multiplier goes up; after 30 days in a row, your Influence is multiplied by 1.5. There is no multiplier in your account's first 5 days.