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Obstacles

Obstacles block the tiles on the board. Most of them break when you make a match next to them. Some can only be broken by special tiles.

The first time you meet a new obstacle, a short intro card appears in the game. Here is what the cards say:

ObstacleHow to break it
Armor LayerMake matches next to it; each hit removes a layer.
Sealed ChestMake a match next to it; one hit opens it.
Chained BannerThe tile under it is frozen. Match next to it; each hit breaks a link.
Shadow SpyIt moves after every move. You can swap it like a tile; match next to it to catch it.
Spreading HazeMatch the tile under it to clear the fog. Leave it and it spreads.
Reed FenceMake matches next to it; each hit removes a layer.
Thin Ice PassMake matches next to it; each hit removes a layer.
Copper LockMake matches next to it; each hit removes a layer.
Wooden ShutterMake matches next to it; each hit removes a layer.
Sealed Glazed JarMake matches next to it; each hit removes a layer.
Cracked Tile LockMake matches next to it; each hit removes a layer.
Sliding DoorMake matches next to it; each hit removes a layer.
Shielded BarrierMake matches next to it; each hit removes a layer.
Coded Bronze BoxMake matches next to it; each hit removes a layer.
Connected Defense PolesMake matches next to it; each hit removes a layer.
Steel ClampMake matches next to it; each hit removes a layer.
Iron FenceMake matches next to it; each hit removes a layer.
Stone TrenchMake matches next to it; each hit removes a layer.
Wooden WatchtowerMake matches next to it; each hit removes a layer.
Riveted Hidden SheetMake matches next to it; each hit removes a layer.
Locked Copper JarMake matches next to it; each hit removes a layer.
Five Ring LockMake matches next to it; each hit removes a layer.
Riveted HousingMake matches next to it; each hit removes a layer.
Reinforced GateMake matches next to it; each hit removes a layer.
Log BarricadeMake matches next to it; each hit removes a layer.
Five-Rank WallMake matches next to it; each hit removes a layer.
Banded Treasure JarMake matches next to it; each hit removes a layer.
Thick Leather WrapMake matches next to it; each hit removes a layer.
Steel-Tipped StakeMake matches next to it; each hit removes a layer.
Six Link ChainMake matches next to it; each hit removes a layer.
Locked Ruler’s BoxMake matches next to it; each hit removes a layer.
Safe with Password ChamberMake matches next to it; each hit removes a layer.
Double-Leaf Fortress GateMake matches next to it; each hit removes a layer.
Iron Beam TrenchMake matches next to it; each hit removes a layer.
Siege ShieldMake matches next to it; each hit removes a layer.
Stone Watch TowerMake matches next to it; each hit removes a layer.
Fortified OutpostMake matches next to it; each hit removes a layer.
Layered Iron ArmorMake matches next to it; each hit removes a layer.
Bronze Coated StrutMake matches next to it; each hit removes a layer.
Iron CoverMatches don't work; only special tiles break it.
Iron GrateMatches don't work; only special tiles break it.
Steel CaseMatches don't work; only special tiles break it.
Woven RugMatch the tile on top of it; each match wears away a layer.
Felt MatMatch the tile on top of it; each match wears away a layer.
Woven MatMatch the tile on top of it; each match wears away a layer.
Stone Slab FlooringMatch the tile on top of it; each match wears away a layer.
Leather MatMatch the tile on top of it; each match wears away a layer.
Steppe grassMatch the tile on top of it; each match wears away a layer.
Seal Plate ChestMatch tiles of the plate's color next to it; each layer asks for a color.
Tile Plate CaseMatch tiles of the plate's color next to it; each layer asks for a color.
Leather Plate HousingMatch tiles of the plate's color next to it; each layer asks for a color.
Brass Lamp RackThe lamps change color every move. Match that color next to it.
Iron Lamp HangerThe lamps change color every move. Match that color next to it.
Water FountainIt opens and closes every move. Match next to it while it is open.
Courier PostMatch next to it; each hit delivers a letter. When all letters arrive, the post closes.

If you don't know how to break an obstacle, try setting off a special tile next to it. Special tiles take one layer off most obstacles.

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